I recently discovered that a friend of a close friend (who is now suddenly my close friend? No?) got his beta invite, so yesterday a couple friends jammed on over to his house and we took turns playing.
Initial impressions:
--The game is still fast. It has every bit of Starcraft 1's speed (and it does seem like things die just a bit faster).
--I'm bad. I mean really bad. The account was in bronze league, but I still lost every game where I didn't play Zerg, and the only reason I won those was because I went Starcraft 1 on their asses and zergling/muta'd them.
--Macro mechanics are really easy to forget about, though I suppose I'll get better with practice. My queen kept ending up with a huge pool of mana
--Overlord is "v"!!! Muta is "t"! Probe and Pylon are 'e'?! GRAAAAA I suppose I'll get used to the hotkeys after a while. It is nice having them all on the left.
--MBS doesn't really seem to have much impact at all for Zerg. Didn't get a chance to try it with other races, but, I mean, with a Queen you can pretty much produce military off one base.
--worker auto-split feels kind of cheese but it's not really important. Starting with 6 gets the game going a little sooner.
--I always forget to hold ALT for health bars. I always do it in War3 but in SC2 it feels much more like Starcraft and I don't do it.
--High yield mineral expansions are nuts. This low in the ladder, other players like never scout for expansions or expand themselves, so as long as I don't get rushed or forget to use all my minerals it's a pretty easy win.
--It's weird getting used to 2 vespene at your main. Vespene didn't feel as short to me as other people are saying it is, or maybe that only kicks in when you start exhausting it.
--UI is nice, smooth and responsive like War3's.
Specific things:
--Hatchery having 2 rally points, one for workers and one for other units is nice. Still unsure about which one is set by right-click, though.
--Roaches are really good. I really like them. However I often forget to build them for a while because my build orders are crap.
--After construction reaches a specific point it seems like you can't attack SCV's doing the building any more, at least not with melee. Not sure if this is actually a thing though or if I was just mis-clicking
--Warp-in looks badass. God. Never get tired of doing it.
--Colossi are strong, so strong. They may not be Reavers but they're plenty.
--Banshees seem really tough to beat as Protoss. They harass the living crap out of your mineral line and do fine vs Stalkers. Didn't end up facing them as Zerg
--Lost a game to DTs because I didn't realize Overlords don't have detection any more :(
--Comsat looks gay.
--Psionic storm and EMP look great.
--Mutas seem to work just as well as in the original. Gotta love em. Didn't try stacking, though.
--Archons...eh, not sure if I like how they look.
--Colored psi-blades still in! Score! Colored pylons out makes me :(
Summary: Game feels just like Starcraft to me, seems just as fun. Granted, this subject isn't exactly my area of expertise, and I only had like 6 or 7 games, so I'm not even sure this is my final opinion.
Monday, March 8, 2010
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If you are playing to win and/or improve, you play with health bars always on.
ReplyDeleteAlso, what about the "one-click per unit"? (When selecting lots of larvae or lings, for example)
As of right now, that's only a concern if you're really bad about keeping on top of things, i.e. selecting your Hatcheries and turning unit creation into an Olympic sprinting minigame.
ReplyDeleteIt is a lot like SC1, and I was never good at that game. It was all War3 for me.
ReplyDeleteWhat's your account name on the beta? Perhaps we could fight and see who is worse at the game?
It is a lot like SC1, and I was never good at that game. It was all War3 for me.
ReplyDeleteWhat's your account name on the beta? Perhaps we could fight and see who is worse at the game?
Read the first paragraph of the entry, drain.
ReplyDelete